Fixed bug where claiming the Tartarus reward orb would not reset the kill counter on Epic and Legendary difficulties.Added bonus to unique chance when running Tartarus with low player numbers.Fixed Rune Field to have 12/16 maximum and ultimate levels.Finesse trigger now always reduces life by 50%.Unfortunately, players who have already accepted or completed this quest will lose it from their quest journal. Side quest fix: The quest giver now re-drops the letter if the player does not pick up the letter or loses it.Added new Quest to find Marinos in Rhodes.Bugfix: fixed crash due to setting debug information on invalid indexbuffer for meshes.But if you would have told me it would receive two major DLC packs a dozen years after its release (Ragnarok came out Dec 2017), I would not have thought. Fixed so the player can't reach deep water in Coastal Asomata Titan Quest, a thirteen year old ARPG, just received a surprise new expansion pack this month that takes players to the lost city of Atlantis.I still remember seeing and playing Titan Quest at E3 and I knew then that it was a special game.Fixed hole in the wall in Passage of soul.Fixed Floating Tartarus-portal in Gadir.Changed lights in Necropolis to nightlights.Fixed missing collision in Aetolion Polis.Satyr side quest proxy now spawns three enemies instead of one.Players who want to reset these quest could revert their characters, note that this will reset all progress since the backup was made though. As of all player characters are backed up on the first game launch to \Users\#user#\Documents\My Games\Titan Quest Backup.
This is now fixed but characters who have already started or completed these quest might have some residual effects of this issue. Side quest fixes: The lost wanderer, The Letter and Foraging quests had an issue where player characters that had completed the Ragnarök expansion didn't get correct quest log updates.Bugfix: quest counters are now cleared between game sessions.Removed grey collision walls rendered visibly.Removed loot drop from Sarcophagus (First Disciple).Reduced damage of Triton lightning rods.Upgraded resists of ghostly priests from 'undead' to 'ghost'.Tweaked some unique item levels to improve drop distribution.Fixed low attribute requirements of thrown MI weapons.Removed screen shakes from water creature death effects.Fixed Lifedrain - Cascade not increasing damage at the ultimate level.Fixed augmented masteries on Gem of the Serpent Priest.Fixed Serpentoid equipment on mages and mounted.Merfolk Fighters learned to use Shield Bash.Fixed Merfolk Fighters using their left hand.Removed "ice shard" name from First Disciple rock hand grab.Tweaked pet equip that may become visible in MP.Fixed requirements on Allfather and Freya torsos and greaves.Fixed Triton Witches not getting their MI staves.Reduced First Disciple pursuit distance.Added level requirements to Atlantis unique thrown weapons.Increased chance of unique items in Atlantis chests.Fixed War Wind freezing for spear users without Atlantis.